hokay...i luv rockets
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hokay...i luv rockets
sundown ur map is alot better then the original version
Open up the gold lift room with a window or taking out the wall completely if possible.. Perhaps wider bridges would make for good cover to play on the middle/bottom of the map a little more. I'd say no rockets... or take out one sword/shot gun completely... less power weapons less camping.
Sundown, I still think it was a bad choice for you to take off the very top bridge that connected top red with the vent, it encourages camping in the vent and there isn't a way you could sneak up on the camper in the vent since you'll be heard thanks to the noise the man cannon makes, plus having a sword and shotgun in that room would really make that a priority location to camp.
Love it for swat. Doesn't work with other gametypes cuz of the sword/shotty camping.
I might find another way to connect the two. I was thinking about knocking out the wall behind top red, and just making a horizontal, uncovered bridge. The only issue with that is flow and design. I agree, the cannon makes noise, and is the only means to traverse into that area, however - The actual vent is so much more open now from "carpet room" and virtually anywhere else from the second open window (grenades primarily) that camping there is a poor idea. It now acts as a resting area for low-traffic access and breaks in combat thus to regain shields, reload, etc. You no longer have the problem of not being able to combat in vent, without being noticed first. The cannon just provides a quick access route between sides, that isn't just another bridge. If you think of it as accessing Carpet room quickly versus accessing "campers in the vent" you'll see why it improves the map flow. Besides, I'd only one route from vent to top red, (high bridge, already placed) Otherwise the top becomes much too powerful to hold, control, and camp. If you get trapped in vent, you're given two options. Fight, or retreat to a lower floor, and regroup with teammates. This promotes team-based flow, rather than power weapon controlled flow.
Version 7 (Machete VII) is on my file share for download.
http://www.forgehub.com/forum/reach-...word-base.html
Also, as you'll notice in my thread there on ForgeHub, Version 8 (VII) is on my file share!
I would have to say a lot of people camp on top.
i like sword base. i almost always win on it and im always moving around the map. ive also got a ton of perfections on it
A better question is, what could you possibly like about it?
When it comes to SWAT? Everything
The Red Team starts with the high ground and has the fun opportunity to defend it. The Blue Team starts with the low ground and has the awesome opportunity to assert their dominance by uprooting the Red Team.
Perhaps in most slayer game types it's not so fun... but IMO it's the closest thing to a perfect SWAT map!
The only thing I don't like is that I get tired of playing it back-to-back-to back sometimes...it's a popular map for some reason. Although I agree for SWAT it's great.
Top gold lift camping.
It takes a fight to see who you're supposed to be - 12 Stones, Worlds Collide
March 22, 2013
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