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  1. #101
    HC LIGHTING's Avatar Senior Member
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    Halo4>Everything else

  2. #102
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  3. #103
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    Post 3 Halo 4 Related Articles to read.

    This is from: playeraffinity.com
    How is 343 Industries Handling Halo 4?
    http://playeraffinity.com/xbox-360/x...ng-halo-4.html

    Bungie is gone, yet Master Chief is back. Gamers who grew up blasting Grunts and Elites on a strange ringworld have every right to be concerned that the next installment in their favorite franchise is being developed by someone other than its original creator: 343 Industries. But how is 343 Industries handling its first Halo game (put an asterisk next to Anniversary)? Based from recent reports, quite well.

    343 Industries is trying to keep the feel of Halo, and that is a must. What better way to do that with the return of Master Chief and Cortana? Bungie’s first attempt at a Master Chief-less Halo game, ODST, felt too radically different (Its main character "Rookie" is just too weak), and just too dull and dark (look, I know you’re proud of your new visor mode, but do we really have to play through nearly the entire game with it?).

    You know you’re playing a Halo game when you start off in a spaceship or station under siege, and with Jen Taylor telling you where to go. Halo 4 nails this right away. Yet other than a few more details, Halo 4’s campaign is still being kept quiet. A lot has been said of multiplayer, though, and this raises a question: Is 343 Industries focusing too much on multiplayer rather than single player?

    This was a question that many had when multiplayer was announced for Mass Effect 3, a franchise known for its stellar single-player experience, and we all know the reaction to that game’s ending. Should gamers be concerned that the single-player of Halo 4 might be taking a backseat? First, it’s still too early to tell. 343 Industries is wisely keeping the plot quiet as a ploy to get die-hard Halo fans excited and guaranteed to buy the game (it’s working on me).

    At four games into the main series, and seven in the franchise, chances are they aren’t going to attract any of those who avoided the previous games by touting the single-player story. Instead, they are attempting to attract players by focusing on a portion of the game that requires no previous knowledge of the previous games: multiplayer.

    Among the many new features of multiplayer, Spartan Ops seems to be the most promising. Spartan Ops is a multiplayer campaign that is supposedly going to be linked to the main campaign. New missions will be released each week (and the “first season” will thankfully be free with the game, according to franchise director Frank O’Connor). This is a wise way to get more players online – the only way to fully experience the story of Halo 4, you must play online co-op as well.

    Like I’ve said before, it’s still too early to tell if Halo 4 will live up to the hype, but the November 6 release date is approaching rather quickly. By all indications, 343 Industries is trying to capture the essence of the franchise, while making the necessary evolutions along the way.


    This is from: leviathyn.com
    How Halo 4 Could Change Multiplayer As We Know It.
    http://leviathyn.com/blog/2012/05/01...as-we-know-it/

    The Halo franchise is no stranger to multiplayer innovation. Since the release of Combat Evolved in 2001, the series has long set the standard for optimal multiplayer play with its map design, gameplay, and modes.

    Eleven years later, the story of the Master Chief now finds itself in the hands of a new developer and at the beginning of a new trilogy in the upcoming title Halo 4. And while the return of Chief, Cortana, and enemies old and new are all promising of a great single player campaign, it’s 343 Industries’ ambitious new take on multiplayer that is really shaping up to be something unique.

    Why? Because if it succeeds, it might just set a new precedent for multiplayer integration in gaming.

    Multiplayer in Halo 4 takes place on the UNSC Infinity, a massive military craft in space that houses the Spartan IV, a next-generation super soldier taken from the top ranks of Spec Ops fighters.

    The Infinity doubles as both a ship and tactical training ground. Multiplayer modes in the Infinity take place on the combat deck, an area capable of replicating any known environment for the Spartans to battle it out in as they increase their skill.

    Players begin as low-level recruits, building experience and progressing through the ranks. Playing earns gamers Spartan points, which can be used as in-game currency to purchase items to place in one’s loadouts. As one moves up in the ranks and collects more points, weapons, armor, abilities, and modifications will be unlocked and available for use in battle. Through this, players will be able to create their own custom class of soldier to fit their needs.

    Of course, classic multiplayer modes will be made available through the combat deck, including the return of Red vs. Blue.

    Where 343’s multiplayer design becomes interesting is in Spartan Ops, a secondary multiplayer mode that almost doubles as a separate campaign.

    Spartan Ops will consist of stepping off the Inifinity and tackling missions with up to four players in a cooperative campaign. Said to rival the single player mode of Halo 4 in both size and scope, Spartan Ops will consist of weekly episodic chapters detailing the story your Spartan IV moves through, along with five unique objective-based missions taking place in different environments throughout the galaxy. Missions will reward players with Spartan points to continue to upgrade their character, and players will have to work together to successfully complete the objectives.

    Through this new mode, complete with episodic cinematics, difficulty levels and a completely separate storyline from Halo 4, 343 Industries is trying to create a story-driven cooperative campaign unlike any other. New episodes will be released each week for several months, and missions have infinite replayability.

    If successful, 343 would add to Halo’s long-standing legacy of creative and interesting multiplayer design. And in a game market where multiplayer too often feels out of place or “thrown together”, the idea of integrating a uniqe, stand-alone storyline with cooperative missions shows that creativity in multiplayer is possible. Even the matches on the Infinity make sense from a training perspective, and the Infinity will cross over into the single player campaign, tying it all together with a neat little bow of continuation.

    It should be noted that the weekly multiplayer episodes and missions are not separate DLC packs; they come as part of the complete Halo 4 package. Meaning that, for your money, you essentially get two games with two different storylines and styles of gameplay. The idea of combining two different experiences in one unlocks some major potential for the future of gameplay, and this innovative use of multiplayer could easily extend the life of the game as it keeps players locked in for more. Hopefully this not only makes Halo 4 great, but also makes other developers take notice and start to integrate some of these same ideas into their own games to make multiplayer just as immersive and memorable as their carefully-designed single player counterparts.


    This is from: mmogamecentral.com
    Forward Unto Dawn new Halo 4 live-action series set to air on Halo Waypoint and Machinima.
    http://mmogamecentral.com/forward-un...and-machinima/

    Well most of us weren’t holding our breath for a Halo movie again, but with Microsoft churning out live-action shorts and commercials to complement the games, its been a nice bit of added fluff to add some flavor and backstory. I mean c’com Red vs. Blue is launching its 10th season now on Memorial Day 2012! Here, you can check out the “Halo 4 Set.” Teehee.

    Microsoft announced fans will be seeing a Halo 4 live-action web series that has been tentatively titled “Forward Unto Dawn,” set to air on Halo Waypoint and Machinima before the big launch of Halo 4 due on November 6. This is awesome as its based on the live-action play we’ve seen for Halo 3, ODST, and Halo: Reach!

    This project is announced by the company to be the biggest investment from Microsoft in a live-action series to date. No details on cast or director until the International San Diego Comic Con in July at the big PR unveiling. Boo.

    The story reportedly will glimpse at a flashback to Halo’s beginning in the Humans vs. the evil Covenant war. Master Chief will be the inspiration to a young UNSC cadet who follows his career and progresses to a leader on the UNSC Infinity spacecraft. This introduction of the new character will be in 15 minute installments over about 5 weeks.

    “Forward Unto Dawn” will provide new all original material as demand has grown tremendously from the 2 previous vignettes produced for a exploration of Halo’s Universe. This is to be considered an origins story that reveals the universe for newcomers and as an enriching of the story to hardcore fans from a narrative standpoint. Its being said to stand on its own, and not be a marketing tool or just a commercial for Halo 4.

    After 2007’s $300 million earned the first week of Halo 3’s launch, and the franchise (books, novels, toys, comics) reportedly earning $2 billion since its debut- maybe Universal and Fox will reconsider from when they pulled the plug on the feature movie to be directed by Neill Blomkamp (“District 9″) and produced by Peter Jackson.

    I mean he seemed to do okay with them Hobbits!


    My opinion about these three Halo 4 related Articles is wow I can not believe all of this will about Halo 4. Also I wonder if Halo 4 will have good sound and also I wonder if it will have good music in it just like the other Halo games.
    Last edited by Rockubot; May 1st, 2012 at 09:31 PM. Reason: spelled a word wrong.

  4. #104
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    Post Confirmed: Halo 4 Weapons.

    This is from: examiner.com
    Railgun confirmed as weapon for Halo 4.
    http://www.examiner.com/article/rail...pon-for-halo-4

    Here is the Article:
    The cover of a recent issue of OXM showed Master Chief holding a new mystery weapon. We can now confirm that players will be able to carry around a railgun in Halo 4 for the Xbox 360.

    The railgun was revealed in an update from Game Informer that showed the arsenal of UNSC weapons that will be availble in the gun. The railgun is described as:


    The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.

    Railguns are not new to the Halo universe but are typically reserved for capital spaceships and orbital defense platforms (MAC canons). Warthogs have been equipped with the railgun as well (Gauss Gun). However, this is the first time in the series that the powerful weapon has been included as something that Master Chief can carry around.

    Halo 4 is scheduled to release on November 6 for the Xbox 360.


    This is from: bestgamesnetwork.net
    The Weapons of Halo 4 - Includes Classic Redesigns.
    http://www.bestgamesnetwork.net/2012...s-classic.html

    With Halo 4, 343 Industries is introducing a redesign of all the classic UNSC weapons as well as bring some new ones to the fight. Below is a list of 343 Industries' designs and descriptions of some of the guns coming in Halo 4 ... including favorites like the assault rifle, battle rifle, DMR, and the sniper rifle. Brand new to the series is the awesome looking railgun ... read more below.

    ASSAULT RIFLE
    DESIGNATION: MA5D Individual Combat Weapon System
    MANUFACTURER: Misriah Armory
    The MA5D ICWS is an exceptionally resilient gas-operated, magazine-fed, automatic rifle designed to execute close-quarters combat with lethal efficiency, regardless of hostile counter-op environmental conditions or duration of use in the field.

    BATTLE RIFLE
    DESIGNATION: BR85 Heavy-Barrel Service Rifle
    MANUFACTURER: Misriah Armory
    The BR85HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing, and proven to be an extraordinarily versatile weapon at a wide variety of ranges and in the hands of a capable marksman.

    DMR
    DESIGNATION: M395 Designated Marksman Rifle
    MANUFACTURER: Misriah Armory
    The M395 DMR is a gas-operated, magazine-fed, marksman rifle that maintains a smart-linked, telescopic, rail-mounted sight for scout personnel. This rifle favors mid-range to long-range combat, offering impressive stopping power.

    SNIPER RIFLE
    DESIGNATION: Sniper Rifle System 99-Series 5 Anti-Materiel
    MANUFACTURER: Misriah Armory
    The SRS99-S5 AM is a gas-operated, magazine-fed, semi-automatic sniper rifle with exceptional accuracy and the ability to simultaneously breach both energy-shielding and high-density armor, making immediate kills nearly effortless when this weapon is properly utilized.

    RAILGUN
    DESIGNATION: Asymmetric Recoilless Carbine-920
    MANUFACTURER: Acheron Security
    The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.


    I wonder how powerful the weapons will be in Hal0 4. Also I wonder fast they will kill the enemies in the game aswell. Also I wonder if there will be more weapons in the game. I am just curious if there will be any driveable enemy vehicles in the game.

  5. #105
    HC LIGHTING's Avatar Senior Member
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    Cant Wait till Halo4 Comes out Want To BR some people

  6. #106
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    Ohhh I really can't wait to snipe some people with the new sniper rifle.
    Supposedly sounding like "A clap of thunder from mount olympus."
    I just need to be that ass on the other end laughing at all of the little people running away (until I run out of ammo).
    Oh and by the way on the sparkscast they confirmed the "Plasma Pistol" (which supposedly sounds really kick-ass now(I could be mistaken and they just said plasma weapons though)).

  7. #107
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    This is from: examiner.com
    'Halo 4' questions on Forge, dedicated servers and female Spartans answered.
    http://www.examiner.com/article/halo...rtans-answered

    That is so Sweet and Fantastic to read about: 'Halo 4' questions on Forge, dedicated servers and female Spartans answered. I wonder if there will ever be questions about the Covenant, and also the male characters in Halo 4.

  8. #108
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    XBOX: HC HALO 3 RECON
    Updated: 5-4-2012

    Revealed the cover of Halo: The official Thursday War: http://www.microsofttranslator.com/B...hursday-war%2F

    More details on Halo 4: http://www.microsofttranslator.com/b...i-su-halo-4%2F

    I rate these Articles 10 out of 10 because they are Fantastic and Awesome to read.

  9. #109
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    http://featuredgaming.wordpress.com/...chiefs-return/

    I think that is a Awesome story and Article to read about: Halo’s Legacy & Why we’re excited for Master Chiefs return Pt.1. I also think that a lot of people are happy that he is returning to Halo 4. The last time we saw him was in Halo 3 back in 2007.

  10. #110
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    Last edited by Rockubot; May 6th, 2012 at 01:48 PM.

  11. #111
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    Post

    http://www.gamefrontpage.com/will-ha...the-next-xbox/

    http://www.oxm.co.uk/41304/features/...is-the-didact/

    This is from: fpswin.com
    The making of Halo 4 music.
    http://fpswin.com/shooter-2/making-halo-4-music/

    Awesome and Fantastic to listen to: The making of Halo 4 music. Also interesting Article to read as well, also Excellent video to watc to of the making of Halo 4 music.
    Last edited by Rockubot; May 7th, 2012 at 10:44 PM.

  12. #112
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    Last edited by Rockubot; May 9th, 2012 at 05:21 PM.

  13. #113
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  14. #114
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    I am just going to post the links to the Articles.

    http://haloreclaimerhub.wordpress.co...he-spartan-iv/

    http://haloreclaimerhub.wordpress.co...nd-wraparound/

    http://haloreclaimerhub.wordpress.co...-the-campaign/

    Very Fantastic and Interesting Halo 4 Articles to read. Also I saw these on a website which is: haloreclaimerhub.wordpress.com.

  15. #115
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  16. #116
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    Post

    Updated: 5-13-2012

    http://haloreclaimerhub.wordpress.co...ges-in-halo-4/

    http://haloreclaimerhub.wordpress.co...ar-to-the-smg/

    Awesome and Excellent Article to read about: 343 Industries: Expect Many Changes in Halo 4. I wonder if it will have ranked Grifball, also I wonder if there will be special playlists like on the weekends just like Halo 3.
    Last edited by Rockubot; May 13th, 2012 at 06:46 PM.

  17. #117
    Tree Man's Avatar Senior Member
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    Quote Originally Posted by Rockubot View Post
    Updated: 5-13-2012

    http://haloreclaimerhub.wordpress.co...ges-in-halo-4/

    http://haloreclaimerhub.wordpress.co...ar-to-the-smg/

    Awesome and Excellent Article to read about: 343 Industries: Expect Many Changes in Halo 4. I wonder if it will have ranked Grifball, also I wonder if there will be special playlists like on the weekends just like Halo 3.
    Keep it up Rockubot


  18. #118
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    Updated: 5-14-2012

    http://www.onlysp.com/2012/05/13/the...halo-universe/

    http://www.examiner.com/article/halo...game-cover-art

    http://haloreclaimerhub.wordpress.co...re-a-new-hero/

    http://xbigygames.com/halo-4-boxart-reveal/

    I think that those are Interesting and Fantastic Articles to read about diffrent stuff about Halo and also there is Screenshots that you can look at in some of the links that I posted on here.

  19. #119
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  20. #120
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    Last edited by Rockubot; May 16th, 2012 at 07:55 PM.

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