Specialist Strike Package
Perk 1: Recon Pro
Perk 2: Hardline pro
Perk 3: Stalker Pro or Sit Rep
Bonus 1: Assassin Pro
Bonus 2: Quick Draw Pro or Slight of Hand Pro
Bonus 3: Scavenger
Optional, but my personal preference...
Primary: FAD; Reduced kick with red dot sight
Secondary: RPG (or XM25)
Lethal: Frag or Semtex
Tactical: Flash, Concussion, or Portable Radar
This class has got to be one of my favorite classes in the game that has never let me down. First I want to talk about how Recon Pro and Hardline Pro complement each other every well. Enemies that are hit and damaged by bullets, explosives, and sometimes even by tactical grenades stun effect, they will be painted, real-time on the minimap for all of your teammates. Even if you do not get these kills, you will obtain an assist for each enemy that was painted on the map, as long as they do not disappear (with the exception of dead silence which shortens the length of time).
For guns and equipment, use whatever that you are comfortable with. For a secondary choice, I prefer an explosive weapon to make full use of Recon Pro. If you are a run and gunner, I’d recommend Stalker Pro. Aiming down sights while moving will help you weave in and out of cover, at the same time, Stalker Pro allows you to charge rooms without having to worry about claymores and bouncing betties. For patient players, Sit Rep will help you spot traps and rigged care packages. For a slightly different playstyle, aim your destination towards enemy equipment. Destroying enemy pointstreaks such as sam turrets will grant you an extra point. Sit Rep Pro is powerful (hear louder footsteps), but you will rarely obtain it if you are prestige-ing constantly.
The goal for this class is to obtain all perks bonus as often as possible. Applied with Hardline Pro makes it easier to obtain. I chose Assassin Pro for the first bonus for two reasons; Immune to EMP, UAV and CUAV and “No name” on your soldier provides you a natural defense, slowing your enemies reaction time to pull the trigger.
Next bonus should focus on flexibility and reaction time. Use quick draw pro if you are using tactical grenades or use slight of hand pro if you are using the portable radar. By the time you will reach the 3rd bonus, most likely, you’ll be on your last clip. Scavenger will let you become trigger happy again. If you are using extended mags, you can swap out scavenger for anything you fancy, such as slight of hand pro or blastshield pro.
Once you reach the 7th point towards specialist without dying, congratulations, you now have all perks unlocked and battle ready. Take note of some of the benefits you will receive to become the one-man-army you are:
Blastshield Pro- Resistance to explosions and tactical grenades
Marksman- Ability to see names at a farther distance, increasing awareness
Blind Eye- Hide from point streaks, like choppers and ai sentry guns
Many More….
Ultimately, you should prevail 1v1 situations more often with Recon Pro. Have you ever shot a player as he/she ran behind a wall (or in cover) to then randomly pop out and kill you? Recon Pro solves that. Knowing where the enemy is at in real-time, will allow to handle the situation appropriately as to whether or not pursue a player that is running and hiding or hold position as the injured enemy is performing a flanking maneuver.
As for using Hardline Pro with the specialist strike package, The pro variant (2 assist = 1 point) will act as a deathstreak. So, when I unload a clip into an enemy player that doesn’t die, but then kills me, and a teammate finishes him/her off, If I obtained an assist earlier, I will respawn with my first chosen perk bonus (assassin pro) right off the bat. If you are playing domination, capture a territory off the bat to obtain a free perk bonus.
*Keep in mind, to use the full benefits of the Specialist Strike Package, you must unlock the Pro version of that perk in order to use the Pro of that particular perk. Perks that you have not unlocked yet are still obtainable and usable with you receive the specialist perk bonus (all perks).
Last thing I want to mention is that this class loadout is very flexible in. Weather you are dominating enemies, having a close match that's nearly tied, or getting spawned trapped under an emp, this setup will give you an upper hand in almost any situation.

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