http://www.youtube.com/watch?&v=nJLhSt8dOjc
Magnets, duplicator, and player trait zones!
Expectations already blown away!
enjoy...
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http://www.youtube.com/watch?&v=nJLhSt8dOjc
Magnets, duplicator, and player trait zones!
Expectations already blown away!
enjoy...
This was awesome! Makes me actually want to forge something when H4 comes out.
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Yea, i still cant forge lol, but im happy that forged maps wont look so grey lol
im gonna forge some crazy shizniz woooooooooo
that looks cool im definitely gonna be using this all the time and start making more maps
Thanks Rep for the awesome sig
Forge looks amazing! Can't wait until we see the other environments!
I think there will be more good maps that come out with this system. So epic.
I tried my hand at forging in Reach but they didn't turn out as planned but all the new stuffing H4 will probably make my try a lot harder at creating a 100% playable map and game type.
DID YOU BUILD A BRIDGE IN MY HOUSE!?!?
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Hopefully Custom Games will be more popular again.
Looks pretty good, I may start to forge in H4.
Looks a lot more user friendly! im sure a lot of the dedicated forgers are happy about these new features, i may try this now myself in halo 4 lol.
I don't usually forge in any of the halo games, Halo 3 was a nightmare for me, hated it. Halo reach was okay, but still horrible, but in Halo 4, with the tracking and the highlighting of everything that you're about to click is genius. It would really help me out and a lot of other people. Also, the magnetize, that's amazing. I can never get stuff to line up right and the locker. When you lock stuff, would just make me be able to make a map for once! Can't wait.![]()
I do enjoy forge is getting easier and smoother, but that ends up shunning the forgers from H3 who did a wonderful job making incredible maps and let's face it people the maps made in H3 were alot better than that in Reach.
As that may be true, to some extent... I will disagree. Just because you got really good with tools that were difficult to use, the simplification of those tools does not discredit its predecessors. If anything, it credits those who made extended the tools to such an extent that it prompted the changes we see today. People wanted smooth objects, they figured out how to glitch merge items; because of that, now we have phased physics. Pioneers of architectural ingenuity are not shunned by modernization of the tools they used to build their infamous structures.
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