Jan 25th, 2012
Melbourne, VIC, Australia
Now.... What can i say? There are a ridiculously large number of aspects that make a player good. I guess i'll have to list them:
- Game Knowledge
Halo is a surprisinlgy complex game. If you start to think about what makes a player good, a lot of things come to mind. Game knowledge covers a lot of things.
First thing, maps. Knowing where the main/initial spawns are, the power weapon spawns, the chokepoints, the flanks and the callouts are is very important for any aspiring player. You need to know where the other team is as often as possible, so you can react accordingly. Knowing were the power weapons is also very important, because easy kills are important to get wins. Basically, the more you play on a map, the more you realise the paths and actions your enemies take to try and win, and the easier it is to beat them in a scrimmage.
Also knowing the weapons. How many shots does it take to kill somone with a needler? a magnum? How large is the blast radius of a rocket launcher? How far is a sword lunge?at what point does a weapon reach full bloom? How much does a frag throw arch? There are a ridiculous amount of small details that you need to know to be good with every weapon.
TBH, this really only applies when you are playing with a team (which is important in helping you get better anyway). For those who know maps well, it is really easy call out your location, and get backup from a teammate when you think you need assitance. When you find out a weapon has spawned that you know a teammate would like to have, you can just tell them it's there (and vice-versa). If you get flanked from a place you dont know of, any informed teammate can tell you. Teammates can help you learn maps and give you tips on playstyles, which is invaluable for your development.
Being able to perform under pressure is extremely important against good players. When somebody is DMRing you from behind, the first thing you should do is get to cover. in many cases, with no cover around, being able to 5 shot under fire will save your life. Especially with a skill weapon like the sniper rifle, being able to get your shots on target with your health bar rapidly depleting is a skill in itself. Just remember to keep cool, and focus on where your reticle is instead of the sensing the distracting HUD animations.
Without a doubt, there is a lot of talent to being good at Halo. There is a subconscious connection between your eyes and your fingers, and you cant really choose how good you are first off. Practice is the key to improving skill. Find a good friend and set up an Octagon match. Focus solely on your reticle, and just keep on playing, regardless of the score. Practice will make perfect, and can make up for any lack of talent.
Being good at Halo is nothing without settings and equipment that work for you. First, find out a sensitivity that works for your playstyle. A long range sniper would normally go for a sens around 3/4, while i CQC power weapon whore would usually use around 7/8. Making couch toggle or hold makes a difference too, with each option making it easier to either crouch jump or crouch sneak.
Then there's the controller. For my whole Xbox career, i have been using full-slow wireless controllers. The amount of stick lag i get is close to a 1/4 of a sec. This lag significantly hinders my performance, and pretty much prevents me from trying hard whenever i need to. I recommend either buying a no-slowed controller, or buying a wired controller at minimum (and maybe noslowing it yourself). Also for those who enjoy playing with others, getting a good headset from a quality manufacturer can significantly help your communication and playing experience.
You probably noticed i didnt mention fun or anything of the like. It's because it isnt really part of being good at halo. There are a lot of great halo players that take the game way too seriously and seemingly dont enjoy the experience at all. But on the other end of the scale, being good at halo can really make the game a lot more fun. There's nothing better then getting a game winning multi, a rescuing skillshot, or rebound noscope double.
It feels good being good at a game, and there's nothing stopping you from getting to the next level.