|
|
Now They Fly?
Get a kill while airborne in a Warthog.
50 points
Size Is Everything
Kill 20 enemies with a detached Machine Gun Turret.
20 points
ODST
Kill a player while you're airborne from using a Man Cannon.
30 points
Bigfoot
Kill 20 enemies using the Mantis' stomp attack.
20 points
David and Goliath
Board an enemy Mantis.
20 points
Clay Pigeon
Shoot an enemy out of the air while they use the Man Cannon.
40 points
Special Delivery
Kill an enemy with a melee attack when landing from a Man Cannon.
30 points
Pump Yer Brakes
Score the killing blow on a Mantis.
40 points
Last edited by MrGiggleButts; December 5th, 2012 at 08:48 AM.
here you go deadpool
I think we’re just getting started
Handsome 343 men feet getting started on their holiday pedicure
When I joined the studio in 2010, the team was heads-down creating Halo Waypoint and Halo Legends. As I watched numerous people hunched over their desks, hard at work, I remember saying to myself, “I think we’re just getting started.”
On November 15, 2011, when we released Halo: Anniversary, our remake of Halo: Combat Evolved, the same thought ran through my mind: “I think we’re just getting started.���
A mere three weeks ago, when we released Halo 4 – a project that consumed every fiber of our beings for well over three years – it came to me yet again: “I think we’re just getting started.”
Now, as I look at what’s slated for the month of December, I can’t help but repeat, “I think we're just getting started...”
We have so many exciting things planned for the future that I want to open my window, stick out my head, and yell every single one of them at the top of my lungs. Thankfully PR just lifted their embargo date on one such item, so please excuse me while I do just that. *sprints to the nearest window, starts yelling hysterically, and then calmly sits back down*
Now that all the passersby along with their female four-legged companions know everything there is to know about the upcoming Crimson Map Pack, I should probably fill the rest of you in as well. Join me for an introduction to Harvest, Shatter and Wreckage, won’t you?
Halo 4 Crimson Map Pack
The Halo 4 Crimson Map Pack is the first of three Map Packs from the War Games Map Pass. Currently scheduled for release on December 10, 2012, it will cost $10.00 USD or 800 Microsoft Points and consist of three maps offering something for everyone, including a variety of designs, spaces for tight firefights or vehicle warfare, as well as 8 new achievements and a new Crimson DLC playlist. Extraction, a 5 vs. 5 objective-based game type where opposing Spartan teams are tasked with extracting assets from various sites around the map, will also be available for the first time in Multiplayer Matchmaking, on the same day that the Crimson Map Pack becomes available.
Check out the above just released Halo 4 Crimson Map Pack trailer, and then dive into the specifics of each new playspace below.
Wreckage Screenshot Gallery
Brand new Wreckage screenshot
Brand new Wreckage screenshot
Brand new Wreckage environment screenshot
Brand new Wreckage environment screenshot
Brand new Wreckage environment screenshot
Brand new Wreckage screenshot
Brand new Wreckage screenshot
Wreckage Description
Wreckage is a manifestation of the chaos of war. A medium-sized, asymmetrical map, this playspace is great for accommodating a wide range of objective-based game modes including King of the Hill and Capture the Flag. It is a ravaged environment of crashed debris, where the surrounding destruction creates complex paths perfect for throwing off your opponents or testing the limits of your Warthog. This devastated landscape provides plenty of cover, and tons of nooks and crannies are at your disposal while fighting for your turn to become King. Wreckage supports up to 16 players in Infinity Slayer and up to 12 in a variety of other modes, including Capture the Flag, King of the Hill and Oddball.
Harvest Screenshot Gallery
Exclusive Halo Waypoint Harvest screenshot
Exclusive Halo Waypoint Harvest screenshot
Brand new Harvest screenshot
Brand new Harvest environment screenshot
Brand new Harvest environment screenshot
Brand new Harvest environment screenshot
Brand new Harvest screenshot
Brand new Harvest screenshot
Brand new Harvest screenshot
Harvest Description
Harvest is a canon concept brought to life – the doomed agricultural planet where humans first made contact with the Covenant. A small to mid-size map, Harvest is ideal for Capture the Flag. Here, you’ll need to get creative to effectively use light vehicles which are limited to the exterior pathways and can’t get into the bases, making this fully symmetrical map perfect for infantry firefights and face-to-face skirmishes. Snipers will also feel right at home, as long sightlines are broken up by great cover and hiding spots. Harvest allows 8 - 12 players to face off in Capture the Flag, Infinity Slayer, King of the Hill, SWAT and Slayer Pro.
Shatter Screenshot Gallery
Exclusive Halo Waypoint Shatter screenshot
Exclusive Halo Waypoint Shatter screenshot
Brand new Shatter screenshot
Brand new Shatter environment screenshot
Brand new Shatter environment screenshot
Brand new Shatter environment screenshot
Brand new Shatter environment screenshot
Brand new Shatter environment screenshot
Brand new Shatter screenshot
Brand new Shatter screenshot
Brand new Shatter screenshot
Shatter Description
Shatter is themed around natural crystalline surfaces and the huge UNSC factories mining them. This large, symmetrical map is a playground for the Warthog and Mantis – its open pathways make getting around easy, whether on foot or in vehicles. Shatter is a great fit for large games of Dominion and Extraction. For some close-quarters face-time, escape the open landscape and duck into a mining facility, or slip through a doorway and hunt unsuspecting Spartans. Shatter enables multiplayer mayhem for up to 16 players in Infinity Slayer and up to 12 in other modes, such as Capture the Flag, King of the Hill, Dominion and Extraction.
We’ll be digging a bit deeper into these maps before they launch, so stay tuned for more information about each new environment.
Next Week's Matchmaking Playlist Update
The biggest news for me with regard to Matchmaking this week is that we welcomed a new member to our sustain team on Monday. You may think I’m only excited about this because it means less work for me, but I’m also excited about this because it means less work for me. He will slowly be taking over the playlist update portions of the Bulletin (along with 9,001 other things), but you’ll have to put up with me for at least a little longer while he learns important things such as the location of the bathroom, how I like my coffee, and where we keep all the inappropriate Forge pictures. Hint: They’re the rotating wallpapers for my desktop. You’re welcome.
Now back to the business at hand. On Monday, Team Snipers was removed from Matchmaking and FFA Throwback was added, as were 5 brand new Spartan Ops missions. Also included in that update were the following:
• Fixed scripting issues in Regicide
• Fixed exploit locations on Solace
• Fixed KotH on Complex
• Fixed Mantis spawn timer on Meltdown
• Made late joining improvements to Join in Progress in all game types
• Reduced the window for Join in Progress in Slayer game types
• Made improvements to Join in Progress for uneven starts
Please note that the map fixes only affect playlists and not on-disc custom game map variants. Also know we’re continuing to keep an eye on our forums for exploits and glitches, so please keep reporting them, and we’ll keep fixing them.
SWAT, to absolutely nobody’s surprise, continues to perform well so it is sticking around for yet another 7-day time period of rotational goodness. FFA Throwback, however, will be swapped out for Team Regicide come the next Matchmaking update. Team Regicide is an all-new game mode in Halo 4, and it is a much different experience from the FFA version. The leading player from each team is crowned King and is worth a fixed 25 points to the other team; this makes protecting your King just as important as killing the enemy leader.
Team Regicide features several medals, HUD, an announcer VO unique to the team variant, and is a heavily teamwork-focused game type, emphasizing many 4 vs. 4 team encounters and strategy. Unlike FFA Regicide, the King’s bonus does not fluctuate as the King gets kills.
Below are the maps that will appear in the Team Regicide playlist.
• Haven
• Adrift
• Complex
• Solace
• Abandon
If you are unfamiliar with Regicide, here are some tips and tricks to get you prepared for your upcoming encounter with royalty.
• Protect your King: Keeping your King alive is the key to success in Team Regicide. The other team will know where your King is!
• Communicate: Keep an open line of communication with teammates and your King.
• Use the boosts: It’s often best to time an offensive when your King has a power-up for that extra advantage in a team fight.
• Hunt the enemy King: Especially if your team is down, the points are almost always worth it!
Here is a preview of the planned settings for Team Regicide.
Mode
Team Regicide
Teams
4 vs. 4
Score to Win
750
King Logic
Leading player [medal points] from each team
Regicide Points
25 Fixed
Execution Points
15
King Power-ups
Enabled
Time Limit
12 Minutes
We hope you enjoy Team Regicide and also the headshot-happy experience SWAT offers. Oh, and one more thing: If you happen to see our new sustain person hanging around the forums, make sure you tell him bravo and congratulations, ‘cause he’s happy to be here, and we’re happy to have him.
Forza 2011 Ford F-150 SVT Raptor Halo Edition
The December IGN Car Pack will be available for Forza Horizon on Tuesday, December 4 for 400 MS Points. While the pack includes a 2008 Aston Martin DBS, 2012 Ferrari F12berlinetta, 2006 Ford GTX1, 2006 Hummer H1 Alpha Open Top, 1993 McLaren F1, and 1971 AMC Javelin-AMX, the four-wheeled vehicle we’re most excited about is the 2011 Ford F-150 SVT Raptor Halo Edition. Why, you ask? Because we love trucks, especially ones that are slathered in Halo. If you prefer things fast and more than a little furious, here is a description of that sweet, sweet Halo ride:
“Celebrating the November 6 worldwide release of Halo 4, this Ford Raptor is tough enough for the Master Chief and comes with a custom UNSC paint job, designed by the creators of Halo 4, 343 Industries. If you love the Halo series, this special edition liveried Raptor is a must-have. The detail of the design is intense and the performance of the SVT Raptor is in a league of its own.”
Though you can get your hands on the UNSC Raptor by purchasing the December IGN Car Pack, we’ve got an easy way you can get your hands on an equally awesome Halo-themed Scion FR-S, featuring a livery dreamed up by the Forza Community Team for the low, low price of NOTHING. Here are the required actions:
• “Share” the following post on Facebook, and:
• Include your Gamertag in a comment.
http://www.facebook.com/forzamotorsp...11455108960560
Be sure to complete the aforementioned duo of steps in a timely fashion, because you only have one week to score yourself an awesome Halo-themed FR-S. The free Halo gift cars will be sent out in December. In order to receive your free Halo gift car, you need to have played Forza Horizon at least once while connected to Xbox LIVE with a valid XBL gold or silver membership. We’d also like to give a quick shout out to the Forza team for allowing us to hook you up with an awesome in-game Halo goody. All of you rock! And roll. Get it? Roll like a car because we’re talking about vehicles? Your side is probably about ready to split from that joke, so I think we should probably consider this Bulletin done.
Until next week…
,
bs angel
Thank you good sir. Since images would be extra, I only require the reading.
Doubly appreciated.
12.6.2012 for Psycko
Halo 4 Infinity Challenge
While Monday has a reputation for being the worst day of the week, that perception is about to change because on December 17, we’re joining forces with Virgin Gaming and Xbox 360 to bring you the chance to win a UNSC-themed truck and/or a cameo in a future Halo game. Officially called the Halo 4 Infinity Challenge, this tournament will give you a shot at winning a real life vehicle (you virtual vehicles can suck it!) and one of more than 2,800 total prizes. What exactly will it take to score some sweet Halo swag? Why, I thought you’d never ask!
The Halo 4 Infinity Challenge on Xbox LIVE will bring gamers the biggest and most accessible Halo tournament in the world. This free-to-enter tournament will track your personal score in War Games and the number of Spartan Ops chapters you complete on global leaderboards, and your progress with relevant Halo 4 Challenges. The War Games leaderboard winner will walk away with a UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor truck designed by our artists here at 343, the Spartan Ops winner will secure an appearance in a future Halo game (don’t blame me if you end up being naked and blue), and the Challenge winners will get a prize pack.
Assuming you find the aforementioned prizes appealing, register today by visiting the Halo 4 Infinity Challenge website (please note localized registration sites will be available on December 12). If you’d like to get into the nitty-gritty of how everything will work, continue reading.
The qualifier phase will take place December 17 - January 10. For that part of the tournament, you will need to climb the ranks of the global leaderboards by competing in either the Spartan Ops or War Games leaderboard. After the qualifier phase, players will be tiered into three groups (Tier 1: Consisting of the top 10% of players competing, Tier 2: Consisting of the next 11-40% of players competing, and Tier 3: Consisting of the bottom 60% of players competing) and will enter the finals phase. The finals phase will start on January 12 and end on January 19. You can also participate in Weekly Challenges for a chance to win great prizes.
During the finals, the leaderboards will reset and prizes will be awarded to the top performers in each tier. While the prizes within all three tiers will rock your socks, the grand prizes will be offered exclusively for those that have battled their way to the top tier.
For tournament and registration information, please visit: www.halo4infinitychallenge.com. Your score will only be tracked from the time you register, so sign up now, Spartans!
UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor Truck
Yes, I created an entire section just to show off two pictures of the UNSC-themed, V8-powered 2013 Ford F-150 SVT Raptor truck one of the Halo 4 Infinity Challenge grand prize winners will get. Why? Because I happen to think it’s that awesome. So there. Moving on…
Spartan Ops Season 1 Continues in January
Comprised of three brand new Halo 4 Multiplayer maps (Wreckage, Harvest and Shatter), the Crimson Map Pack will launch on December 10. A mere seven days after that, the Halo 4 Infinity Challenge officially begins. To give you adequate time to enjoy both, Spartan Ops will go on a mid-season break starting December 10. Fret not, though, because your entire Spartan Ops timeline will still be both accessible and playable. On top of that, we will also be featuring a Best of Spartan Ops compilation next week, made up of the following chapters:
• Core – Chapter 5 of Episode 1
• Hacksaw – Chapter 3 of Episode 2
• Shootout in Valhalla – Chapter 4 of Episode 3
• The Didact’s Gift – Chapter 5 of Episode 4
• Spartan Thorne – Chapter 1 of Episode 5
Then, from December 17 – January 14, episodes 1-5 will be re-entered into Matchmaking (one episode per week) to support the Halo 4 Infinity Challenge, and allow anyone who missed the first run or wants to replay a previous chapter to easily find teammates online.
The second half of Spartan Ops Season 1 will resume later in January with brand new episodes, chapters, locations and maps (as discussed in our recent Spartan Ops developer interview). Be sure to tune into the Spike TV 10th Annual Video Game Awards, live on Spike TV, December 7 at 9:00 PM ET/6:00 PM PT for more information and an exclusive first-look at the continuation of Spartan Ops Season 1!
Next Week's Matchmaking Playlist Update
There’s only one thing to say after last week’s Matchmaking playlist update: We got a new King! Since Team Regicide has performed spectacularly (TWtQS), it’s sticking around for another week. So is SWAT, of course. Unfortunately that means one playlist has to say goodbye. Actually, it just has to say “See you later” because it will undoubtedly be back. Leaving temporarily is King of the Hill (wipes away a single tear) and taking its place is Crimson DLC. Before we dip into the specifics of that particular playlist, let’s go over the rather short list of other things included in last Monday’s update.
• Fixed exploit locations on Haven
• Fixed exploit locations on Adrift
• Introduced Ordnance drop issues on Haven (oops)
Please note that the map fixes only affect playlists and not on-disc custom game map variants, and we will fix the Ordnance drop issues in the next playlist update.
If you find yourself wondering why this change list is shorter than previous ones, it’s because we’ve been hard at work on a Title Update, which is slated to release soon. You’ll know it’s out when you’re prompted to download an update upon logging into Halo 4. We will detail the contents of the TU after it’s out (as it contains exploit fixes we don’t want abused any more than they already are while they’re live). We can tell you right now that this particular TU tackles actual game and gameplay issues, not sandbox tweaks and balances. We have another TU in the works and will continue working on the timing and content of the next one. We will update everyone when we have additional information. One TU at a time, as they say.
Now, back to the Crimson maps! The 12.10 Matchmaking update will include a brand new Crimson DLC playlist, and it will also integrate the Crimson maps into existing playlists. Let’s tackle the Crimson DLC playlist first. It will be 6 vs. 6 and include the following map and game type combinations:
• Infinity Slayer – Shatter
• Capture the Flag – Shatter
• Extraction – Shatter
• King of the Hill – Shatter
• Infinity Slayer – Wreckage
• Capture the Flag – Wreckage
• King of the Hill – Wreckage
• Oddball – Wreckage
• Infinity Slayer – Harvest
• Capture the Flag – Harvest
• King of the Hill – Harvest
The following Crimson maps will be added into these existing playlists:
• Infinity Slayer – Harvest
• Big Team Infinity Slayer – Wreckage and Shatter
• Dominion – Shatter
• Capture the Flag – Harvest and Wreckage
• SWAT – Harvest
• Team Slayer Pro – Harvest
The Matchmaking algorithm is weighted to match players who have DLC with other players who have DLC so if you have the Crimson Map Pack and you enter a regular playlist, you should see the new maps on a regular basis. This is something we can adjust, so if the new maps aren’t appearing as often as we’d like, we’ll continue to tweak the formula.
If you missed last week’s Crimson Map Pack announcement, continue on to the next section of the Bulletin for some walkthrough and gameplay videos.
Crimson Map Pack Videos
The Halo 4 Crimson Map Pack is the first of three Map Packs from the War Games Map Pass. Currently scheduled for release on December 10, 2012, it will cost $10.00 USD or 800 Microsoft Points (or at no additional charge for those that purchased the Halo 4 Map Pass or Halo 4 Limited Edition) and consist of three maps – Wreckage, Harvest and Shatter. You can see the screenshots and trailer we released last week here.
IGN has been releasing one new video a day about these maps, so below are the ones they’ve published thus far. Keep an eye on their site (or our blog) for Friday and Saturday’s videos.
Can't post video links. Sorry
Art of Halo 4 Dossier
It’s time for another art spotlight, this time with a rather talented man by the name of John Wallin Liberto. Marathon, the predecessor to Halo created by Bungie in the late 90’s, inspired John to start with digital painting, which later led him into the gaming industry. As an aviator and gadget freak, aerospace technology is what motivates him the most when creating sci-fi art for Halo, but he also turns to nature’s design when in need of inspiration. During his career, he has worked on projects such as Gears of War, Battlefield, Dust 514 and Army of Two as a freelance concept artist, and movies such as Big Fish and Harry Potter 3 as a digital matte painter. His current title is Senior Concept Artist, but I just call him Awesome for short. Enjoy the following snapshot of his work, each piece of which is accompanied by a description, penned by John himself.
Forward Unto Dawn Cryo Room: This is one of the first concepts I had the honor to make, working closely with Art Director Kenneth Scott. We did many variants of this room until we decided to go further with the design, breaking up repetitive forms and objects leading the player into the corridor of the Forward Unto Dawn, as well as mystical, overhanging tech-objects in the ceiling.
Spire Vista: One of the most important concepts is the first time you get to see the Forerunner spires within Requiem. We had to figure out how the light within the planet would affect the landscape, as well as the ceiling itself. It needed to be a magical moment, with clouds covering parts of the ceiling but at the same time not too menacing. The clouds are affected by the floating spires that sometimes even touch the surface.
The UNSC Infinity: When designing the UNSC Infinity, there were two ways of defining the scale of such a huge ship during the concept stage: Interpret details by just hinting at them with simple brush strokes, or really get in there and define every bit of it. Knowing the 3D and texture artists would need as much help as possible, I chose to really try to define as much as I could. The original file is 12,000 pixels wide and depicts the Infinity orbiting Earth with other smaller ships.
The nose of the Infinity is cluttered with antennas and discs, giving a striking similarity to the barnacles and lumps on the nose of a Humpback Whale, an animal that symbolizes scale in our world.
Infinity Interior: When the Infinity crashes into Requiem, it’s a partly damaged, dark area. We tried to play with the light to create dramatic silhouettes of tech objects, giving the corridors a dynamic feel and breaking any repetitiveness by lighting parts of it and keeping some areas darker.
Chief vs. Knight: This is one of many promotional images done for various magazine covers such as Game Informer and Xbox Magazine, showing close combat between the Master Chief and a Promethean Knight. Playing with multiple light sources, the light from the sun as well as the light coming from the Knight's sword and glowing details, I tried to get a lot of focus on Chief’s armor and visor.
Now if you’ll excuse me, I need to start popping some popcorn for Friday night, as I plan on planting myself in front of the TV to watch the VGAs. Apparently there’s a video game called Halo that’s up for a few of their awards. Who’d a thunk?
,
bs angel
That concept art is amazing. I would love to have a room decked out with all my favorite games' concept art lining the walls. This would certainly be among the list.
where can i watch all the terminal videos on halo 4? i see them here but i didnt ever watch them on the game... maybe because i was split screen?
you watch from Waypoint
|
Main Pages Home Competitions Forum Groups |
Other Pages Affiliates Arcade Awards Challenges Live Streams |
Looking for Game Member Map Missions Staff List XBL Leaderboard |
Social Battlelog Platoon Steam Group YouTube |
Help Forum Rules |