I was getting tired of everyone crying and complaining about grifball spawnkilling, so after I stopped laughing (much to their dismay), I did something about it to please the haters. I have made a version of a matchmaking grifball map that completely deters the act of spawnkilling, while actually making the game better for the end user. No complicated teleporter system, nothing to make it harder for "legit" players to play. In fact, this new streamlined spawning system is so simple, I'm surprised none of the grifball community members have done it yet. No surprise really
Anywho, I'm sure it fixes spawnkilling, but before I release it, I need to test it in a 4v4 environment to make sure some of the fixes do not break other functions of game play. I also made it such that -theoretically- you should more accurately spawn in areas where you can be most useful to stop an incoming carrier, and spawning behind teammates (causing many a betrayal) should be declined.
For these reasons I am not ready to release the map yet, So please let me know if this interests you, and if you want to help me test it today (Tuesday) night sometime. kthxbyeee